Zendikar standard for multi-player

Posted by Mr Z on October 15th, 2009 filed in Deck Lists, Standard

Zendikar has been sitting in my hot little hands for a couple of weeks now. Finally I broke down and disbanded all of my decks and created some brand new concoctions. The one criteria is that they are designed for multi-player with my new playgroup. Very quickly I have discovered that duel focused decks do not cut it. I have also noticed that my decks tend to lack the killer edge needed to thrive in this savage environment.

First I made a list of concepts that I wanted to explore. These were, in no particular order:

  • G/x  – landfall agro
  • W/r – Kor Soldiers
  • R/G/w – Ally agro
  • U/B – Control (Zombie Discard??)
  • W/g/u – Bant Agro
  • R/G/w – Naya fat matters!
  • B – Sorin vampires
  • B/U/R – Grixis control
  • U/B/w – Esper Agro

Not bad for a start – now there are limitations:

  1. I have to build the decks from the cards I have which means that there will be some suboptimal cards in the list
  2. The decks have to be able to hold their own in multi-player.
  3. They must have some odd cards in them – cards that make players have to reach over and read the text.
  4. Must have a planeswalker (where possible) in each deck that fits the theme of the deck.
  5. Where possible the deck must have some legendary creatures.
  6. Decks must be fun to play

Ok. So those are the ground rules. Lets see what mayhem I can come up with!

Share and Enjoy:
  • Digg
  • Sphinn
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks
  • StumbleUpon
  • Technorati
  • Blogosphere News

Leave a Comment

Spam Protection by WP-SpamFree