Zendikar standard for multi-player
Posted by Mr Z on October 15th, 2009 filed in Deck Lists, StandardZendikar has been sitting in my hot little hands for a couple of weeks now. Finally I broke down and disbanded all of my decks and created some brand new concoctions. The one criteria is that they are designed for multi-player with my new playgroup. Very quickly I have discovered that duel focused decks do not cut it. I have also noticed that my decks tend to lack the killer edge needed to thrive in this savage environment.
First I made a list of concepts that I wanted to explore. These were, in no particular order:
- G/x – landfall agro
- W/r – Kor Soldiers
- R/G/w – Ally agro
- U/B – Control (Zombie Discard??)
- W/g/u – Bant Agro
- R/G/w – Naya fat matters!
- B – Sorin vampires
- B/U/R – Grixis control
- U/B/w – Esper Agro
Not bad for a start – now there are limitations:
- I have to build the decks from the cards I have which means that there will be some suboptimal cards in the list
- The decks have to be able to hold their own in multi-player.
- They must have some odd cards in them – cards that make players have to reach over and read the text.
- Must have a planeswalker (where possible) in each deck that fits the theme of the deck.
- Where possible the deck must have some legendary creatures.
- Decks must be fun to play
Ok. So those are the ground rules. Lets see what mayhem I can come up with!









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